![]() ![]() My point is, saying it is an auto lose state is simply not true. ![]() I'm fine with it at present, but idk maybe they should nerf these. Ranged ambushes are similarly nightmarish. I'm not saying they shouldn't make it so you cannot get ambushed by tons of charred mystics. I've never run into anything in any recent build that felt like I couldn't have beat it if I'd played better or made some build adjustment. I can see why this would be frustrating, but I've played this game for a very long time and can honestly say after beating this game repeatdly on Cataclysm 10 (the max difficulty) that these sort of encounters (while hard) are most certainly beatable. Basically the same as the save just getting corrupted at that point. to the problematic encounters like charred mystic ambush (where you can lose before getting to take a turn)? Don't really feel like bothering with a run when literally 1-2 hours can be lost with no mistake or input from me. ![]() Originally posted by Insanitys Muse:Are there any undocumented changes e.g. ![]()
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